Betrayed, Banished, Bothered?
Since inheriting the link to the main source of warlock magic, the bounty on my head has quadrupled. If I don't find a way to disconnect from the powerful source, the warlocks will hunt me down.
Banished to the city of Edinburgh for protection, I throw myself into a new case. Magic drugs are on the rise, and the agency is tasked in bringing down the coven responsible for pushing contaminated batches.
But with a powerful witch mob leader protecting our culprit, we may run out of time. In an effort to prevent further deaths, I use my magic . . . and bring the warlocks back onto my trail. Will I be able to stop the massacre before the warlocks find an excuse to end me for good?