Solo UK indie Nic Rutherford is working on a game called Fringe Plant.
We discuss:
His decision to go full indie after having a good amount of savings
Think about the accessibility of your games such as subtitles, sound effects, or controller inputs
Ask questions asap to get answers asap
External entities can be a waste of time such as responding to emails to people who never answer back or waiting on the phone
Take some downtime as soon as you notice you are not being productive
Stream your game development to talk to people and build a rapport
Games are positive for the world, you are creating something for people to enjoy, relax, and feel good
Use Twitter!
***
If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in ranking higher.
Subscribe to the podcast if you felt inspired and loved this content.
Sign up for Tony's email newsletter at gamedevloadout.com/subscribe
Follow Tony:
Twitter: twitter.com/gamedevloadout
Facebook: facebook.com/gamedevloadout
Linkedin:
https://www.linkedin.com/in/chantony/