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34: You Don't Need A Computer To Design Games with Stone Librande
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4
In This Series
33
35: Designing Stories for AR/VR with Rob Morgan
Free
34
36: Project Management In Game Development Is Important with Akitomo Morita
2
Free
35
37: Developing is Only Half the Equation, Marketing is the Other Half with Karen Synder
Free
36
38: Internalize Measurement Within the Game with Adrian Bauer
Free
37
39: Focus on Making Your Part the Best, Let Go of Everything Else with Tanya Short
Free
38
40: Have a Flexible Purpose with Robin Arnott
Free
39
41: Avoid Feature Creep with Zachary Berenger
Free
40
42: Contracts for a Peace of Mind with Brandon Sheffield
Free
41
43: Writing Interactive Music with Garry Schyman
Free
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