We discuss the importance of being comfortable, why crunch needs to be avoided, and how her old office was full of holes. Katharine Neil has 19 plus years of experience in the game industry working on a variety of genres including racing games, third-person shooters, management sims, and more. She blogs and speaks at GDC. Currently, she is the narrative designer for Nyam Nyam Games currently working on a project called Astrologaster.
Items Mentioned:
Katharine Twitter Katharine Email Katharine GDC Talk Game Design Tools Katharine Gamasutra Blog How We Design Games Now and Why Game Website Astrologaster Company Website NyamNyamGames Mark Brown Game Maker’s Toolkit Book The Art of Game Design by Jesse Schell Pomodoro Technique GDC Vault