en

Tom Greever

  • Verónicahas quoted12 days ago
    , I would say there are three things that every design needs to be successful:
    It solves a problem.
    It’s easy for users.
    It’s supported by everyone.
  • Verónicahas quoted12 days ago
    What problem does it solve?
    How does it affect the user?
    Why is it better than the alternative?
  • Verónicahas quoted12 days ago
    Finding common ground is important to earning trust.

    Develop empathy

    Get to know their viewpoint so intimately that we’re driven to action.

    Ask good questions

    Understand how their interests outside of the office affect their perspective.

    In addition to getting to know our stakeholders, it’s important to look at the individuals on our team and work to improve the quality of our communication by:

    Identifying influencers

    Based on what we already know about their role on the team, we can understand the values that drive their reactions to our work.

    Building good relationships

    Simple things can go a long way in establishing rapport: be yourself, do stuff, and give stuff. Communication is easier in good relationships.
  • Verónicahas quoted8 days ago
    Creating an empathy map for stakeholders is another valuable tool for understanding their perspective.
  • Verónicahas quoted6 days ago
    Summarize the last meeting
  • Verónicahas quoted6 days ago
    Show a timeline

    Next, create a visual that will help them understand where you are in the process of your design.
  • Verónicahas quoted6 days ago
    Specify the feedback you need

    Also, tell them the kinds of feedback that are helpful at this stage in the project and what feedback is not needed yet.
  • Verónicahas quoted6 days ago
    example, I will send calendar invitations like these:

    Tom Greever, Case Study UX
    Home Services + Concierge Design
    UX Research: Search Insights
    Homepage Content, UX Team
    I find that words like review, sync, demo, feedback, or discussion are unnecessary because they’re implied—like naming it “meeting.”
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