Familial relationships do often adhere to a stereotype or format, but to turn from stereotype to character, consider how you will complicate your characters, and demonstrate that through dialogue-driven exposition.
billecarthas quotedlast year
Choice and agency are part of the material of storytelling in games – and you can make decisions against the grain of players’ expectations for better storytelling.
billecarthas quotedlast year
Characterisation can be derived from disagreement, silence, and lack of effect.
billecarthas quotedlast year
What’s important is that the player is acting, leaning in, and playing ‘as’ the character very often.