VR is done right, all the cumbersome equipment—the goggles, the controller, the cables—vanishes. The user becomes engulfed in a virtual environment that simultaneously engages multiple senses, in ways similar to how we are accustomed to experience things in our daily “real” lives. This is distinctly different from other media experiences, which only capture fragmented aspects of what our senses can detect. For instance, the sounds you hear in good VR don’t come from a speaker rooted in one place. Instead, they are spatialized, and they get louder or softer depending on the direction you are facing (or if you are in a tracked environment, how close you move to the source of the sounds). When you look at something in VR, it is not framed by the dimensions of a monitor, or television set, or movie screen. Instead, you see the virtual world as you see the real one. When you look to the left or right, the virtual world is still there.