New Birmingham, 1888. A city choked by perpetual twilight, ruled by the iron grip of the Skyborn Corporation and their behemoth airships. Below, in the soot-stained labyrinth of the Lower City, Desmond Finch, a brilliant but broken tinkerer, mourns the loss of his wife. His only solace lies in the skeletal frame of the *Seraph*, a legendary airship powered by a unique aetherium engine — a technology whispered to bridge the gap between the living and the dead.
Driven by grief, Desmond unwittingly awakens the *Seraph’s* spectral crew: Miranda Galvan, a fiery engineer burning for revenge; Joseph Richardson, a stoic navigator haunted by secrets; and Ruth Watts, a compassionate medic whose phantom touch chills Desmond to the bone. Bound to the ghost ship and its crew, Desmond is thrust into a conflict far greater than his personal tragedy, a spectral revolution brewing against the Skyborn’s tyrannical reign.
He crosses paths with Shelby Knight, a daring aeronaut and saboteur fueled by her own vendetta against the corporation. Their uneasy alliance becomes New Birmingham's only hope as the *Seraph* soars through spectral storms, evading the Skyborn's ironclad fleet. Ruth’s chilling touch unveils a conspiracy that shatters Desmond’s world — Elara’s death was no accident. It was a calculated act of sabotage orchestrated by Baron Von Hess, the Skyborn's ruthless leader, whose obsession with aetherium extends beyond technological advancement to a twisted manipulation of life and death itself.
As the spectral revolution ignites, Desmond must confront not only the ghosts of his past but also the ethical implications of his newfound power. Will he sever the spectral bond and abandon the crew to their eternal torment, or embrace the *Seraph’s* curse and risk unleashing unimaginable chaos upon New Birmingham? The fate of the city hangs in the balance, caught between the gears of a revolution and the chilling whispers of a spectral reckoning.