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77: Always be Kind to your Audience and Embracing Limitation with Wing Cho
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In This Series
79
78: Human-Computer Interaction and Game Design with Lennart Nacke from the University of Waterloo
7
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80
79: How Lawyers are Helping us Game Developers Stay Safe and Creative with Gary Nissenbaum
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81
80: Art Materials, Megascan, and Workflow with Teddy Bergsman of Quixel
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82
81: Follow the Three P’s Principle When Choosing a Job with Richard Ludlow of Hexany Audio
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83
82: Information Distribution, Cooperative Communication Mechanics, and HCI with Zachary Toups of New Mexico State University
1
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84
83: Toolsmith, Rendering Gods, and Revision Control System with Blair Leggett of One More Story Games
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85
84: What Makes People Buy Games with Dan Schoenbaum of Cooladata
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86
85: The Benefits of Having a Game Consultant with Tommy Roekkum of Trym Studios
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87
86: Game Development is a Process, Identity, and Marketing Term with Nick Culbertson of Moby Pixel
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