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26 Bob Bates: Player Empathy - Play from the User Perspective
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24
27 Zachary Forcher: Three Pillars involve Time, Money, and Quality
Free
25
28: How to Build Along with the Players and Not For Them with Om Tandon
Free
26
29: VR Can Be the Most Immersive and Interactive Experience Ever with Cortney Harding
Free
27
30: Invest Time in Your People with Brandon Smith
Free
28
Bonus 1: Recap of my First Incredible Month
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29
31: Players Needs to Know Why They are Doing Things with Andy Ashcraft
Free
30
32: Don't Wait Til the End to Work on Audio with Eduardo Ortiz Frau
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31
33: How Games Contribute to Civic Life with Benjamin Stokes
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32
34: You Don't Need A Computer To Design Games with Stone Librande
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