Katherine Isbister

How Games Move Us

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An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.
This book is currently unavailable
206 printed pages
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Impressions

  • Дмитрий Веснинshared an impression5 years ago
    💡Learnt A Lot

Quotes

  • Jan Nohas quoted3 years ago
    Accomplished game designers use a range of subtle social cues from NPCs to produce feelings in players, putting NPCs into powerful and consequent social relationships with the player/avatar.
  • Jan Nohas quoted3 years ago
    We would never lump Hollywood action films, Sundance winners, and nature documentaries together when discussing the impact of film. We see these as different kinds of works, using different techniques, for different audiences, to different ends.
  • Jan Nohas quoted3 years ago
    Not only do our movements shape our own emotions, but they also affect anyone who’s watching us—emotions are, in a sense, “contagious.”

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