Accomplished game designers use a range of subtle social cues from NPCs to produce feelings in players, putting NPCs into powerful and consequent social relationships with the player/avatar.
Jan Nohas quoted3 years ago
We would never lump Hollywood action films, Sundance winners, and nature documentaries together when discussing the impact of film. We see these as different kinds of works, using different techniques, for different audiences, to different ends.
Jan Nohas quoted3 years ago
Not only do our movements shape our own emotions, but they also affect anyone who’s watching us—emotions are, in a sense, “contagious.”
Jan Nohas quoted3 years ago
have begun to explore more systematically what sorts of movement styles lead to what sorts of feelings
Jan Nohas quoted3 years ago
researchers have found that player emotions are in fact different during movement-based play than during controller
Jan Nohas quoted3 years ago
Body-based emotional effects give game designers additional options for affecting players’ emotions
Jan Nohas quoted3 years ago
There’s nothing necessarily wrong with sitting down, focusing hard, and using one’s hands. In fact, modern schooling and office work depends on just that
Jan Nohas quoted3 years ago
In the last few years, both independent and mainstream commercial games have started incorporating the vigorous, coordinated movement of bodies as a key element of gameplay.
Jan Nohas quoted3 years ago
3 Bodies at Play: Using Movement Design to Create Emotion and Connection
Jan Nohas quoted3 years ago
players can become highly engaged, even transformed, when they inhabit avatars and interact in social gameplay, however artificial and fantastic their digital “virtual” surroundings may be