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Game design
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Books in the “
Game design
” bookshelf created by
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Brian Schrank
,
Jay David Bolter
Avant-garde Videogames: Playing with Technoculture (MIT Press)
1
1
unavailable
Margaret Wertheim
The pearly gates of cyberspace : a history of space from Dante to the Internet
1
1
unavailable
Matt Barton
,
Shane Stacks
Dungeons and Desktops
1
1
unavailable
Jonathan Wilson
Inverting the Pyramid: The History of Football Tactics
12
1
unavailable
Jon Peterson
Game Wizards (Game Histories)
1
unavailable
Katherine Isbister
How Games Move Us
6
94
1
1
unavailable
Melanie Swalwell
Homebrew Gaming and the Beginnings of Vernacular Digitality
1
unavailable
Geoffrey Engelstein
Achievement Relocked
1
unavailable
Jesper Juul
Handmade Pixels
1
unavailable
Miguel Sicart
Play Matters
3
1
unavailable
Jesper Juul
The Art of Failure
5
55
1
unavailable
Noah Wardrip-Fruin
How Pac-Man Eats
1
unavailable
Michael Newman
Atari Age
3
1
unavailable
Alex Custodio
Who Are You
1
1
unavailable
Dominic Arsenault
Super Power, Spoony Bards, and Silverware
1
1
unavailable
Mia Consalvo
Atari to Zelda
2
1
unavailable
Bernard De Koven
The Well-Played Game: A Player's Philosophy
3
10
1
1
unavailable
Samuel Greengard
Virtual Reality
1
1
unavailable
Hannah Nicklin
Writing for Games
5
93
1
unavailable
William Bainbridge
The Warcraft Civilization
2
1
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